Idle-builder · solo · Unity
Undergrowth
A mycorrhizal idle-builder prototype. You're a fungal network under burnt bushland: buy buildings, place them in the soil, and grow your network until you can awaken the Old Tree. I built the whole game on my own as a demo in Unity.
Systems I built
- Linking chains: every building you place links itself to the nearest building in reach, so the network visibly grows across the soil, and placement checks stop buildings being crammed too close together
- The auto-upgrader: Weavers level up every building inside their circle for free, to one level below their own, and you spend enzymes to level the Weavers themselves
- An economy of four resources: Root Tips draw nutrients (glowing soil patches are richer), Saplings trade nutrients for sugar, Spore Presses craft enzymes, and Elder Caps grow skill points, with each building costing a little more than the last
- Progression: quests that pay skill points, a 10-skill tree, and a rebirth loop: save 50K sugar and 400 enzymes to awaken the Old Tree and earn Seeds for permanent upgrades
- Player-friendly controls: a guided tutorial, pause and 1×/2×/3× speed, keyboard shortcuts for the whole shop, and switchable music tracks